To Walkthrough or Not Walkthrough?

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Almost everyone has known the struggle of being “stuck” in a video game. So what do we do when we’re stuck? We get help. Some people in the gaming world say getting help from a source outside the game itself is “cheating”. But is it?

I’m guilty of using walkthroughs in games like the Legend of Zelda series. If you’re a Zelda fan, you’ll understand that I only used walkthroughs for those mind-numbing, frustrating temple puzzles. Did I think I was cheating? Yes and no. Yes because I was cheating myself from feeling that sense of self-discovery that comes with figuring out where to go next. No because it was something I felt like I had to do or else I’d chuck my controller across the room.

Some companies rely heavily on the publishing of walkthroughs to make money. Games like Skyrim almost require a walkthrough with the amount of side quests and items available to the player in the game.

I think the use of walkthroughs is okay to an extent. It’s different than if you type in cheat codes to effect the outcome of the game. If you’re constantly looking down at a walkthrough as you’re progressing through a game, you’re doing it wrong.

What do you think? Is using walkthroughs okay in small doses? Is it okay at all? Let me know in the comments below.

PHOTO: A meme depicts how gamers handled being stuck years ago and how they handle it today. (From r/gaming on Reddit.com)

3 Comments

  1. Ehh walk through sometimes help. Either a shooter you don’t see or you miss something so you don’t spend 15 mins going in circles.

  2. I’m right with you, Gabe. The water temple in LoZ: OoT is where i’m most guilty for walk-through advice. I felt dumb for not figuring out some things, but better once I could continue the story. If the cheat code only changes visual things like a costume or a weapon skin, it’s not cheating. If you input a code to unlock a built-in invincibility cheat, you’re robbing yourself of the satisfaction of unlocking it through playing the game. As a gamer, i’m welcome to challenging puzzles and missions, and whether I’ve got the guide or not, I refuse to get help until I’ve tried everything I can think of.. Unfortunately, a lot of gamers get frustrated when they can’t get through them on the first try.

  3. I’m guilty of walk-through’s on almost every game I’ve played in the past five years. The “game” becomes more about how long I can put off going to IGN for help instead of the puzzle presented by the game.

    The thing is, walk-through’s make the game less fun. It takes away the challenge and waters down the experience. I don’t like that I utilize them as much as I do, but I get impatient and find some sort of rationalization for cheating, like “I don’t have time for this, I have other things I need to be doing after I play this game and I only allotted myself an hour to play!” So I cheat, and three hours later, I’m still playing.

    Tyler, I’m as guilty as anybody in the Water Temple on, well, just about every Zelda incarnation.

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